
Activities’ rewards are balanced towards only running them once per week, so that should be enough for most users. Every user will get 5 tokens freely each week (one for each activity, since the Archtamers one will be left out of the token system and will instead be a regular weekly-based activity like Dojo Rematches) which will let you run each activity once. but try not to bite more than you can chew!Īll these activities will require a token you’ll need to spend to access it.
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All of these modifiers will change the prize egg, increasing its SVs, egg moves, and even luma odds. Also, players will be able to tweak several difficulty modifiers (how many gems will they need, how much healing the resting nodes recover, etc). You start by choosing a “target” Temtem species, and completing the Lair will grant you an egg from that species. Instead of requiring a 5-man party, the DigiLair will require playing cooperatively between just two players. Last but not least, we’re introducing a new activity related to the current Lairs you know. Start from scratch by getting a starter Temtem and explore the dungeon, getting new Tems and items as you progress. Shall we head to the Evershifting Tower? Explore an ever-changing dungeon that will be randomly generated each time you enter. You’ll also have bonuses applied and these will change weekly. You will be able to enter with your squad, but you’ll only be able to use a certain amount of items in the activity. Instead of walking through the grass looking for encounters, Tems will constantly swarm you without letting you leave the battle. After your team is formed, the structure is pretty much the same as with the DraftArena activity: defeat an endless array of increasingly difficult rivals and get juicy rewards on the way.Ī stone throw from the Arenas there’s the TemSafari, an infinite-increasing-difficulty-destroy-everything-you-can activity, but this time featuring untamed Tems. This list will be changing on a weekly basis so you’ll need to constantly adapt your team. The GritArena will feature a list of banned Tems which you won’t be able to use. Right in that same facility is the GritArena, where you’ll be able to carry on with your own Tems, with a few exceptions. How many rivals will you be able to defeat? Each time you defeat a rival you’ll keep one of their Tems and replace them with one of yours, and then a new, stronger rival will appear. Once you make your selection, you’ll be presented with another 4 Tem and gears… repeat this until you have four geared Tems in your squad and you’ll be ready to start battling rivals (which will also feature draft selected squads chosen by the AI). The we will talk a short walk to the DraftArena, where you’ll need to create a new four-Tem squad from scratch and constantly adapt it! You’ll be presented with 4 Tem choices and 4 gear choices. Your team will be healed in between matches, but you won’t be able to change any Tems or gears. In order to defeat the Archtamers, you’ll need to defeat all four of them consecutively, all while using the same competitive team. This is pretty similar to the current Dojo Leaders Rematches… with a twist. After completing the Archtamers’ side quest, all four of them will move to a new facility and you’ll be able to rematch them on a weekly basis.

You’ll be able to onboard it through a quest after the credits roll, and once you land on it, six new repeatable activities will open up to you!įirst, we’ll visit the Archtamers’ Sanctum. Tamer’s Paradise is the endgame island of Temtem, a place where players go looking for a challenge once they’ve finished the campaign. Take a seat, because this is going to be long. But just in case you’re new here, or you want to take a good look at all the changes, here is everything that the 1.0 version of Temtem is going to be changing. With the Golden Week spoiling most of the content and changes coming to version 1.0, this post might not mean much to regular players who frequent our website. We haven’t stopped working, but today still feels like a dream even if we saw it coming. The 1.0 release means we’re now on all four planned platforms, that the game is complete, and that we can look at the bigger picture, and look back at the road we’ve traversed. It sure has been a journey! Early Access launched on January 21 of 2020, and today we finally close down that chapter and walk into a new era. Hello, Tamers new and old! Temtem 1.0 is out now.
